It is thus pleasing to learn that Myst IV: Revelation has done a better job than its predecessor. Myst III: Exile attempts to tackle this shortcoming with a sympathetic villain named Saavedro, but it too ends up with a fair share of the stick from fans for its contrived storytelling. Now, it is up to you to find out where the girl is, get her back, and discover who her kidnappers are before revealing their nefarious motives.ĭespite the achievement that the Myst series has garnered from a technical perspective, the same cannot be said for its stories. When you awaken, you discover that Yeesha is gone, Tomahna is left in ruins, and Atrus is stuck far away unable to reach home. Once Atrus has left, you decide to take advantage of your short stay there by doing a bit of sightseeing, but your exploration is quickly put on hold as a sudden earthquake knocks you unconscious. You, a trusted friend of Atrus (who, in the Myst mythology, possesses special power to literally create worlds known as Ages by writing magical linking books about them), have been summoned by Atrus to care for his young daughter Yeesha for a short while Atrus leaves his home in Tomahna for an important errand. Consequently, Myst IV: Revelation may potentially be the most polished game for the celebrated series. Every element that fans love about the series has been greatly improved, and almost all of the flaws that have haunted the previous titles have been addressed. In many ways, Myst IV: Revelation can probably be described as a "make or break" title for this long running franchise. Adventure Beyond the D'ni Ultraworld, an early version developed by DreamForge Intertainment, that was cancelled as the rights to the Myst franchise transferred from Mattel to Ubisoft.Any fan playing this game may get the distinctive feeling that everything which has happened in the Myst series so far has been building up to the monumental sequel that is Myst IV: Revelation.In Myst IV however, neither brother recalls being trapped mid-link, although both of them seem to recognize the Stranger immediately. Some fans have regarded this retcon as an unnecessary complication, in that when Atrus destroyed the red and blue books on Myst Island, Sirrus and Achenar then traveled to their intended ages rather than remaining trapped in the link. Trap Books were soon retconned as being actual links to Prison Ages, which is key to the events of Revelation. This was a major factor in Riven's "good" ending. In the original Myst and Riven, Trap Books were described as Linking Books with subtly altered text, so as to trap the user inside the Link. Collector's Edition, containing a making-of CD with videos, trailers and the soundtrack, and a pack of Myst playing cards.Standard Edition, containing just the game. For example, much to the dismay of a number of fans, the Spider Chair on Spire featured a timed puzzle, a style of puzzle that no previous game in the Myst series had utilized. While the game had beautiful, photorealistic scenery, some puzzles were found to be too aggravating. The brothers are eventually tracked down to Serenia, where Yeesha is found trapped. The Stranger discovers the two prison books, which lead to Haven (Achenar) and Spire (Sirrus). After an explosion, the Stranger is knocked unconscious and wakes up at night, realising that Yeesha has disappeared. Atrus summons the Stranger to ask for help what should be done with his sons, Sirrus and Achenar, which were trapped in their prison Ages 20 years before.
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